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Author: Matthew Eshleman

18May
2 comments on “Code maintenance and magic numbers”

Code maintenance and magic numbers

Posted by Matthew Eshlemanon May 18, 2022May 18, 2022in Best Practices, Commentary2 Comments

We encounter many forms of magic numbers in the field of firmware and embedded software. How do we ensure maintainable code when working with these values? This post provides an exampl

04May
0 comments on “Unit Testing of QP/C (qpc) based active objects using CppUTest”

Unit Testing of QP/C (qpc) based active objects using CppUTest

Posted by Matthew Eshlemanon May 4, 2022May 5, 2022in Best Practices, TDD, unit testingLeave a comment

cpputest-for-qpc enables host based unit testing of active objects within the QP/C framework, using CppUTest.

25Apr
0 comments on “Unit Testing with QP/C++ (qpcpp) and CppUTest”

Unit Testing with QP/C++ (qpcpp) and CppUTest

Posted by Matthew Eshlemanon April 25, 2022April 25, 2022in Best Practices, TDD, unit testingLeave a comment

cpputest-for-qpcpp enables host based unit testing of active objects within the QP/C++ framework, using CppUTest.

20Apr
4 comments on “What is an Active Object?”

What is an Active Object?

Posted by Matthew Eshlemanon April 20, 2021August 13, 2021in Best Practices, TDD4 Comments

What is an active object? This post describes the key elements of this critical design pattern and provides concrete examples.

01Mar
3 comments on “A survey of concurrency bugs”

A survey of concurrency bugs

Posted by Matthew Eshlemanon March 1, 2021March 8, 2021in Best Practices, Commentary, Favorite Code Tricks, Real Time3 Comments

Concurrency is hard. Multithreaded code is hard. This post surveys common concurrency related bugs and outlines possible solutions.

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