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Author: Matthew Eshleman

04May
0 comments on “Unit Testing of QP/C (qpc) based active objects using CppUTest”

Unit Testing of QP/C (qpc) based active objects using CppUTest

Posted by Matthew Eshlemanon May 4, 2022May 5, 2022in Best Practices, TDD, unit testingLeave a comment

cpputest-for-qpc enables host based unit testing of active objects within the QP/C framework, using CppUTest.

25Apr
0 comments on “Unit Testing with QP/C++ (qpcpp) and CppUTest”

Unit Testing with QP/C++ (qpcpp) and CppUTest

Posted by Matthew Eshlemanon April 25, 2022April 25, 2022in Best Practices, TDD, unit testingLeave a comment

cpputest-for-qpcpp enables host based unit testing of active objects within the QP/C++ framework, using CppUTest.

20Apr
2 comments on “What is an Active Object?”

What is an Active Object?

Posted by Matthew Eshlemanon April 20, 2021August 13, 2021in Best Practices, TDD2 Comments

What is an active object? This post describes the key elements of this critical design pattern and provides concrete examples.

01Mar
3 comments on “A survey of concurrency bugs”

A survey of concurrency bugs

Posted by Matthew Eshlemanon March 1, 2021March 8, 2021in Best Practices, Commentary, Favorite Code Tricks, Real Time3 Comments

Concurrency is hard. Multithreaded code is hard. This post surveys common concurrency related bugs and outlines possible solutions.

10Oct
1 comment on “Stopping Bugs: Code Reviews”

Stopping Bugs: Code Reviews

Posted by Matthew Eshlemanon October 10, 2020in Best Practices, Commentary1 Comment

Code reviews are a critical best practice in our never-ending battle to stop bugs.

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