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Author: Matthew Eshleman

10Oct
1 comment on “Stopping Bugs: Code Reviews”

Stopping Bugs: Code Reviews

Posted by Matthew Eshlemanon October 10, 2020in Best Practices, Commentary1 Comment

Code reviews are a critical best practice in our never-ending battle to stop bugs.

16Aug
1 comment on “Stopping Bugs: Seven Layers of Defense”

Stopping Bugs: Seven Layers of Defense

Posted by Matthew Eshlemanon August 16, 2020August 16, 2020in Best Practices, Commentary1 Comment

Preventing software bugs from reaching our customers requires multiple layers of defense. This post explores seven layers of bug prevention.

18Jul
0 comments on “Extreme Asynchronous Firmware Design”

Extreme Asynchronous Firmware Design

Posted by Matthew Eshlemanon July 18, 2020July 18, 2020in Best Practices, ResearchLeave a comment

Firmware designs typically handle asynchronous events. But what happens when those events take seconds or even minutes to respond? Download this article to learn more.

21Jun
3 comments on “The Anatomy of a Race Condition”

The Anatomy of a Race Condition

Posted by Matthew Eshlemanon June 21, 2020in Best Practices, Commentary, Real Time3 Comments

What is a race condition? This post defines and explores this troublesome software flaw.

17Apr
2 comments on “Unit Testing of Active Objects and State Machines”

Unit Testing of Active Objects and State Machines

Posted by Matthew Eshlemanon April 17, 2020April 27, 2020in Best Practices, Favorite Code Tricks, state charts, TDD, unit testing2 Comments

How do we unit test an active object or state machine? This post explores techniques for successful unit testing of modules driven by state machines.

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