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Category: TDD

04May
0 comments on “Unit Testing of QP/C (qpc) based active objects using CppUTest”

Unit Testing of QP/C (qpc) based active objects using CppUTest

Posted by Matthew Eshlemanon May 4, 2022May 5, 2022in Best Practices, TDD, unit testingLeave a comment

cpputest-for-qpc enables host based unit testing of active objects within the QP/C framework, using CppUTest.

25Apr
0 comments on “Unit Testing with QP/C++ (qpcpp) and CppUTest”

Unit Testing with QP/C++ (qpcpp) and CppUTest

Posted by Matthew Eshlemanon April 25, 2022April 25, 2022in Best Practices, TDD, unit testingLeave a comment

cpputest-for-qpcpp enables host based unit testing of active objects within the QP/C++ framework, using CppUTest.

20Apr
2 comments on “What is an Active Object?”

What is an Active Object?

Posted by Matthew Eshlemanon April 20, 2021August 13, 2021in Best Practices, TDD2 Comments

What is an active object? This post describes the key elements of this critical design pattern and provides concrete examples.

17Apr
2 comments on “Unit Testing of Active Objects and State Machines”

Unit Testing of Active Objects and State Machines

Posted by Matthew Eshlemanon April 17, 2020April 27, 2020in Best Practices, Favorite Code Tricks, state charts, TDD, unit testing2 Comments

How do we unit test an active object or state machine? This post explores techniques for successful unit testing of modules driven by state machines.

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